./progression
Concurrent Cleaning
I know that part of making something is just to build it and clean it up later, but I can’t help but take a break from building the game and cleaning up the code and organizing it. Not only do I enjoy that, but it also makes it much easier to find what I want to work on next. I know I’ve mentioned it before, but I guess I find some rules worth breaking. If I clean up now, organize, do some small optimizations, it’ll just make me happier down the road knowing that when I come back from a small break, or the next day, I know exactly where to find things. And in some regard, it also benefits the game’s response time to the player.
Gangs
As mentioned in my previous blue sky posts, this was an idea I thought would be a fun way to have players interact with each other, since a lot of the game currently is single player. You join a gang; you gain access to the gang’s channel and converse. I do have plans to make this more robust in the future to where it becomes a device to expand beyond single player, but as of now, I need to focus on getting a vertical slice of the game up and going. But this is something that is implemented and ready for players to check out right now.
Loot Treadmill
Who doesn’t love a good loot treadmill in a role-playing game? Well, that’s coming up next after I implement the next installation of the game’s story. It’s a known fact that a lot of player engagement with RPGs has to do with the loot they gain along the way, and this game will be no different. Right now, you can fight enemies, bosses, and later in the story, other players. But what’s the point of any of that if you don’t get good shit in return? I’m working on the database design for it now and hope to get some prototyping in soon.
Attributes and Modifiers
These are in the game as of now. To put it simply, each player has three attributes they can distribute points to (soon four attributes). They help with strengthening the player, weakening the enemy, and augmenting modifiers, which makes your attacks more… interesting. We have three as of now, but will probably add more down the road.
So that’s a summary of what’s in the game and what is to be in the game. Soon there will be real-time stats on the website, but it’ll be more interesting when we get more players involved.
P.S. If this sounds like a game you’d be interested in testing, then you should drop in and give it a whirl. Constructive feedback is appreciated.
See you around,
-gnp